Bound to Fail: Challenges Faced in the Design of Molecular Level Visualizations

Mark Bishop, Monterey Peninsula College and Chiral Publishing Company

Resa Kelly, San Jose State University, Department of Chemistry

What compromises should the people creating chemistry-related animations make?

The nature of matter at the particulate level is certainly more complex than we can show in a computer animation and probably more complex than we are capable of imagining. For the people creating computer animations that illustrate the particulate nature of matter, this conclusion can be liberating, but also frustrating. If we are bound to fail in our animation of reality, we can relax and just focus on trying to illustrate key ideas that we would like to illustrate for our chemistry students. However, the impact of the animations, if done properly or improperly, can have a lasting impact on the students' conceptions. Animators need to try to answer a few important questions. If a simplified depiction of a complex molecular level event is portrayed in the visualization, how will it affect students' understanding? Will the animation lead to enhanced understanding or will it lead to misconceptions? If we animate the complexity of the molecular level event as accurately as possible, will the students be able to make sense of it? The purpose of this paper is to start a dialogue among chemical educators about the necessary compromises animators must make.

We (Mark and Resa) have separately created animations that illustrate precipitation reactions, so we will use our animations as examples of the decisions that we made.

http://preparatorychemistry.com/precipitation_flash.htm

Complex or Simple: How much complex and dynamic character should we try to capture?

Fast or Slow? Frantic or calm? How important is consistency? Is it best if textbooks and their tools, including animations, use a consistent approach to describing the particle nature of matter?

How much should the user be involved?

Solid spheres or Fuzzies? Should we continue describing atoms and molecules as hard spheres, or should we try to describe them are more diffuse "fuzzies" that have less well-defined boundaries?

Particles shown in textbooks and in animations are usually described as solid spheres with highlights to create the illusion of three dimensions, but these don't give a true representation of the electron probability distribution.

Maybe we should consider changes to images that represent the electron probability cloud more accurately and to try to show the diffuse boundaries of the atom.

What screen resolution?

It's important that our animations fit on one screen for most computers, but there's a compromise here too. If we program for fitting our animations on one screen for 640 x 480 screen resolution, the animations are very small at higher resolutions. If you go for best fit at higher resolutions, the users with lower resolution screens won't see all of the animation without scrolling up and down.

In closing, we hope that this paper leads to further discussion on design principles for the development of successful, instructional visualizations so that our next paper can be titled: Bound to Succeed!

References: Kelly, R.M., Barrera, J. H., & Mohamed, S. C. (in press) An Analysis of Undergraduate General Chemistry Students' Explanations of the Submicroscopic Level of Precipitation Reactions. J. of Chem. Ed.
Hegarty, M. (2004) Dynamic visualizations and learning: getting to the difficult questions..Learning and Instruction (14) 343-351.

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